critical strikes (usually. Getting agility up to 96+ will make the game feel much much better. Agility Calculator. In previous From games a medium roll had I think 11, a fast one had 16, so for that amount of frames you can't be hit. Mr_Penguin_007 (Topic Creator) 4 years ago #3. EDIT: wrong about fat roll, it's 9. My texture pack will release this Saturday on Nexusmods, and now with a specific pack for 4gb vram gpus and 1080P players! Includes 6245 upscaled textures which were all very low res. Increasing equipment load to near 70%. Acquired From. 125 = 94. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. It's a lot more noticeable when locked on to an enemy, because trying to roll diagonally will instead make you go in a straight direction. Sometime before Dark Souls 2 released another small team began prototyping Dark Souls 3. 25 seconds) It's almost as bad as DS2 iframes. Hitboxes affect weapons, and enemies individually, not a game as a whole. 5 for every level past 3 and hits a soft cap at 40 and 80 (at level 99, poise reaches 35). We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. The key ones are 96 (11 iframes), 99 (12 iframes), 105 (13 iframes) There are also backstep breakpoints but most people are generally less focused on this. Full animation = 20. Last I had heard, part of the changes to Dark Souls 2. Simpletons ring adds 5 to your adp, the invisibility piece is kind of a reference point to how i frames work. DWGR Backflip: 49-50% Encumbrance. I wouldn't go over 105. Last I had heard, part of the changes to Dark Souls 2. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. They say ornstein and smough are the hardest double bosses in dark souls, but Iron Golem and Gravity are mean. I honestly just sit by the bon fire and let the guy with his flaming bastard sword kill me so I can grab my souls and keep playing. If you are getting hit a lot, you may need more. Agility seems to extend the duration of the invulnerability period, thus raising the amount of effective iframes you get, making it (much) easier to roll through certain attacks. Getting your Agility stat to at least 90 and eventually 96 will help a ton with not getting hit during your rolls and drinking your Estus slightly faster. I-Frames. This is a build inspired by the Belmont Clan from the Castlevania Series. Full animation = 17. Where Dark Souls 2 strayed from the comfortable path, Dark Souls 3 not only went back to it, but went all the way back to mummy's bed and snuggled right back up that's how comfortable they took it. Am-DirtyDan-I-aM 6 mo. I'll light a bonfire and half the. #4. Really though what matters is the agility breakpoints. How should you build your character. 262K subscribers in the DarkSouls2 community. The Attributes in Dark Souls 2 Vigor. iFrames = 9. Board Messages. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Updated: 22 Nov 2022 19:56. They acted as a higher risk, higher reward dodge. Adaptability to 38 so you can actually dodge. In Dark Souls 2 I shouldn't be able to dodge so effectively with a low "dodge stat" but I still am instead of relying on protective armor (a tank build does sound fun and want to try sometime though). (only Dark Souls 2 could've done this so well) The ugly animations gave me a greater appreciation for all the games (this is a real victory for DS2) >> Anonymous 10/09/23(Mon)10:34:19 No. 5000/14 = 357 souls per second. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. And yes rolling away will help too but won't save you all the time. • 7 mo. And yes rolling away will help too but won't save you all the time. light have longer iframes too Highly doubt that. 93 votes, 114 comments. The Koro Oct 1, 2016 @ 3:57pm. That way its easier to chain backsteps together, youre able to punish faster from backsteps and you dont move. The values used to calculate fast roll iFrames come from vegeta311's Agility and iFrame correlation data. Assuming you have 16 points in attunement for 3 spell slots: Match 13 DS1 fast roll iframes with 28 adaptability -1 with 20 points in ADP -2 with 16 points in ADPThe worst thing to do is roll away from an attack while also trying to iframe it because you're highly likely to get hit at the end. Agility is the stat that's important. . Good Adaptability for DS1 Players. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Naked fast rolling is very close, but unless you're running around at 0 encumbrance you're going to be a bit slower. Your equipment load affects distance of a roll also gradually, and over 70% equipment load will make you fatroll, you don't want that pretty much no matter what you do. Riot-approved U. 05 but Dark Souls 2 rounds to the nearest tenth) Another example to show round-off: Character with 14 Vitality gets an increase of 21 Equipment Load. You gain an iFrame at AGI 99 (12 iFrames), 105, 111, 114 (these are the only reasonable ranges, anything under 99 is too slow for an OP build, and anything above 114 is nigh unachievable). Although I might be wrong. 4s DS1 fast roll had 13 iframes, same amount as medium/fast in DS3. 88 9. Just for the sake of accuracy and posterity in an unlocked thread, my VIT is 22 and increasing my ADP from 26 to 27 gives me more poise, so. Dark Souls 2 had an entire stat, Agility, dedicated to. In the early game most players rush ADP until 105 they get 105 agility which gives u the same i-frames as ds1 and. A community dedicated to Dark Souls 2, game released. Attributes can be increased by assigning points into them when Leveling Up. nice From. I love the way Dark Souls 2 handles iframes and equipment load, because it gives me much more control over customizing my character's roll and stamina regen. I read a guide somewhere early on that adaptibility was a useless stat so I never leveled it… Well DS2 tied iframes to a stat, lol. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One. Dark Souls 2 has iframes. smh. News. >Evade Window +4: 15 frames (. In a way, yes. Notable: at 105 agility you have 13 iframes, which is the same as DS1 fast roll. TheDankestRedditor. Whether or not agility increases it I have not tested. nice From. This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. but as the people say , this sort of skill margin is needed to combat the small handful of wildly aggressive enemies which reflect quality game design choices. Not doing this is essentially just gimping yourself for no real reason. I haven't figured out the mechanic complet. 2 - Get 20 VIGOR. Wolfdragon89. There is an adaptability stat that increases it primarily; attunement gives a small increase as well. 2 - Get 20 VIGOR. Agility has breakpoints that dictate the number of iframes you get. Frames of animation when your character is invincible. The amount of iframes granted depends on the Agility stat which is based on the player's Adaptability and Attunement stats. Adaptability was buffed in an attempt to not make it a useless stat like resistance in DS1. Both ADP and ATT increase Agility. ATN boosts Agility but less effective than ADP. Vegeta311 only tested at intervals of 5 (90, 95, 100, 105, 110 etc) and found that, at 105 agility, you had the same iFrames as you do at 110 (the point at which there is a serious agility softcap). Obviously it could be different for ER, but why would it be? It's most likely copied straight from DS3. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Agility is calculated from a. I'm not asking for super iframes, just reasonable enough to swipe through most medium/short speed boss attacks. This mod deals with this. Backsteps in DS2 had much fewer iframes and harder timing then rolls so they were harder to use effectively. During some of these frames your character is invulnerable. 1) * 1. Going from 92 to 96 also gives just 1 for example. Another important point to make which I'm not sure if you're aware; in ds2, iframes while rolling is tied to your adaptability stat (agility). My DS2 Visual Overhaul mod is live! Adds bonfire shadows, light fixture shadows, game world shadows, more torches dropping (WIP), and added grass in some areas. In ds1 and ds3, a light roll has 13 iframes. i see. My DS2 Visual Overhaul mod is live! Adds bonfire shadows, light fixture shadows, game world shadows, more torches dropping (WIP), and added grass in some areas. 4167 seconds) >DS3 0. . Quality: all of the above. To have the same in ds2 you need 99 agility (for 12) or 105 agility (for 13). Okay so I've got DS3 and I've only played that one so far. The problem in DS3 was that the iframes were so long that two handing or dual wielding weapons was ideal. Large Titanite Shard. Cryptobuild and weapon diversity was peak in DS2 iframes being stat locked was a good thing despite the game not explaining it at all properly. I read a guide somewhere early on that adaptibility was a useless stat so I never leveled it…Well DS2 tied iframes to a stat, lol. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Each weapon, armor, and ring you have equipped, even if it is not currently held in your hands, contributes to your current Equipment Load. 1 seconds), and at 100 Agility and higher, it takes 58 frames (1. At what point during the roll do the iFrames kick in? In DS1 they don't start immediately, and instead occur in the middle of the roll. Attunement is an attribute governing number of spells that can be attuned. You signed in with another tab or window. Use mad phantom mask, rest peasant set and. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Those 3 start with base agility of 85 and only have 5 iframes for rolling. Dark Defence in Dark Souls 2. Better ranged weapon options (bows > crossbows by a mile). To my mind, the biggest problem this franchise has is the early game experience. Staggered: an enemy's attacks causes you to temporarily be paralyzed, leaving you vulnerable to consecutive hits. Poise is an in-game statistic that increases your resistance to being staggered or stun-locked as an effect of taking hits from opponents. ADP in Dark Souls 2 is a stat that increases speed of some actions and increases i-frames. Scales with the lower stat of Intelligence and Faith (referred to as "Dark" below) Start with 0 and gain 6 Dark Defence per Dark between level 1 and 10, total 60 Dark Defence at 10 Dark. It's not like DS1 or DS2 where rolls can differ a lot. Last edited by Squerol ; Jul 23, 2015 @ 3:13pm. To be fair I feel like the iframes at low adp are in a weird spot, really late in the animation. iFrame is short for “invincibility frame,” which is 1/30 of a second. Dark Souls 2 iFrame (Agility) Calculator. Further proposals on how to increase the user experience for autofill across iframes are also in discussion. iframes are the same, it was proven back in PC DS2 that dodge iframes were doubled to accomodate 60fps ^Ohhhh so they CAN double the stats to accommodate Agility and iFrames but they CANT do it for the weapon durability bug. ago. 105 agility gets you 13 iframes, same as DS1 fast roll. 87 Agility - 5 frames. Agility's Effect on Rolling. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and…In DS2, iframes are tied to your Agility stat (which is upgraded by Attunement and Adaptability). Attempting to roll with over 70% equip load will result in a “fat roll”, with its own, slower, animation. is it so important fea. Agility is hard capped at 120. However I always found ADP very useful for any build in Dark Souls 2 due to the increases Iframes. Wrong, wrong, wrong and more wrong. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 25 seconds) It's almost as bad as DS2 iframes. In 10 minutes, you can farm 214200 souls. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. The Dancer has 10 hit combos at high speeds with osolating patterns, it would be insane to try to dodge it with low iframes. GG provides the best League of Legends builds, LoL runes, Probuilds, Tier List, Counters, and more. 466 of iframes you can actually dodge those attacks and also dodge the short lasting ones easier. I. Adp to get your iframes up and strength if you wanna be able to use the big daddy weapons. and worked like this (purely based on agility). In order to reach 14 iFrames, one would have to level ADP to 48 (50. In DS2 iframes weren't such an issue because there where obvious gaps and you could catch players at the end of their rolls even with heavy swings. Large Titanite Shard used to reinforce equipment. Originally posted by Master Adrian: try dark wood grain ring, his backstep has good iframes. If you roll a lot, on the other hand, then yes you should invest on it. Chloranty Ring in the boss fights. Good day everyone! A couple days ago, I posted here to get help on my build. Really not sure what's the exact Agility for 15 iFrames (Dark Wood Grain Ring), but it's way too many point investments for that. What is a good adaptability to have so it feels similar to the orginal game. 75. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Here's the number of iframes you get based on agility. Explore Gaming. Dark Souls 1 had 9 frames for slow rolls, 11 for medium, 13 for fast, and 15 with the Dark Wood Grain Ring. It's raised by both adp and atn. This uses heavy dual-wielded weapons but gives off high damage. Iframes don't come from limitation of hardware but from limitation of human perception to account for player character's AND enemy's model peculiarities. It's not like DS1 or DS2 where rolls can differ a lot. Dark Souls 2 takes more than half of those pre-set statistics and puts them directly into the hands of the player to custom tailor to their player. Agility [ 1] = 82. All the routes are designed to be least. That's the softcap for ATT/ADP raising Agility, not the softcap of Agility itself raising i-frames. The Sinful series of mods aims to change up the Dark Souls gameplay in various ways. 100 Agility - 7 frames. 1) * 1. Dark Souls 2 - 5 points of agility = 5 iframes (you died on a lot of hits). Pyromancies in Dark Souls II is a type of Magic that deals fire elemental damage with its offensive spells. I noticed a lot of DS2 enemies will have attacks where the weapon itself has a lower maximum speed, even if the average speed is the same. how do the i-frames work in ds2 in 1 and 3 you could roll through almost anything while in the roll animation but in 2 it seems so much harder. The hit detection is actually fine, you just have no iframes. There's a specific point that you can kill all of them with one soul appease miracle. Members Online. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and…Then you can travel to the Firekeepers in Things Betwixt. In DS1 SL1 pyromancer has 84 stat points in play in DS2 SL 1 deprived has 54 stat points. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. . poise. This also R2 + O is broken I use it a lot. WAVΞ. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. I don't get the hype. Dark Souls Youtube channel - Tutorials, challenge runs, pvp and. Note that the most important thing of adaptability is that it boosts your agility stat, which in turn increases the iframes of your rolls and backsteps. an iframe is when you become god for a tiny fraction of second, in ds the most important iframes are during your roll,backstabs and fog walls, however god was nerfed significantly in ds2, so you have to use more precise timing to use the power of god to your benefit. Not doing this is essentially just gimping yourself for no real reason. As someone who enjoys caster builds and strength builds, this fact made DkS2 PvP a nightmare. It's nice to counter things like a katana lunge and get a free hit in, but useless if it is just unreliable. That means automatically everything with other scaling isn't a quality weapon, and the Heide Spear hasn't even any good STR scaling. I don't think there's a secret to master it. Get your AGL stat to around 105 or higher. Prioritize weapon/spell requirements, then health/stamina, then equip load/adaptability. It is like parryies when it comes to timing indeed. On top of that, Dark Wood Grain Ring grants the. . nexusmods. Not that ds1 has the best hitboxes but yeah. Rolling and Backstepping grant the player invincibility frames (iframes) for a set duration. ago. Just don't go above 40 for most offensive stats, its. I've beaten this game so many times and have countless of hours on pvp, all that with 92 agility on most of my characters and Ive never felt like I. Stone ring getting to the boss. . A few iframes here and there can be quite noticeable, particularly when you've built up muscle memory from DS1. Havels gear is the OP, the shield in dark souls 3 was probably the best in the game. Grants 30 Health per point invested until 20; Grants 20 Health per point invested until 50; Grants 5 Health per point invested until 100; Having a lot of health is nice because Dark Souls 2 is a hard game and you will get a hit. 2667s. Or a Partizan if you like long pokey things. Just a short video to show some of the known parry tricks, along with backstep iFrames and partial/iFrame parries. Poise. >Evade Window +4: 15 frames (. everyglenn17 9 years ago #8. 5 full seconds O_o ) Medium Roll:Agility determines how many iFrames you get. Agility affects the number of invincibility frame (iFrames) counts a roll has. #5. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. To draw out iframes and punish you for cheesing and staying in melee. >Evade Window +4: 15 frames (. #4. You don't. After coming into the franchise with bloodborne and dark souls 3, I find it really hard to (in my opinion) basically go backwards in control schemes and feeling of the game. 108 Agility - 8 frames. PVP Builds in Dark Souls II are a key component to beating other players in the game. But a problem for me is graphics. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. If you do the same with a light built I think it’s more effective because your rolls are both fast and with a lot iframes but this made for a fun video. S scalling in dex. Dodging DS2. The stats that determine agility are attunement and adaptability. Shrugging off the PvP by rushing the door was a perfectly valid tactic before. Are there any other things that are a lot different in this game than other fromsoftware titles that I should know about before starting over? Any…We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Almost as useless as long sword users. Most pvp builds used 105 agility in DS2, that was also 13 iframes. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Building your own PvP build is all about Stats , Equipment and Magic. reddit post . light have longer iframes too Highly doubt that. 32 ADP actually, for very very high end iframes rolling. 113 Agility - 9 frames. I think that's 93 agi with either which is good for PvE IMO. Those advantages do not apply to the DS1 backstep which is basically pointless, as DS1 allows you to turn. Attunement Information. Or if Strength is more your thing, the regular mace makes most fights a joke with how much stagger that thing has. The distance traveled during a roll or backstep depends on the equipment load a player has. No idea if 0% increases the amount of i-frames. 4167. Depends. Full game took just under 15 hours. READ THE DESCRIPTION !!!At low AGL you want to focus on tanking and rolling AWAY from attacks and at higher AGL you're able to roll INTO most attacks. Business, Economics, and Finance. Everyone will (of course) level up their adaptability until they have a lot of agility. Am I missing something? Also invasions are dumb as hell. АнoнимМ Apr 22, 2016 @ 2:59pm. Boosts poison resist and bleed resist. That's not to say fewer iframes is bad or unplayable, I'm just explaining why it feels bad for certain people. It is like parryies when it comes to timing indeed. So, you have to predict to consistently backstep without getting hit. I play DS1 alot, and am aware that in DS2 your ability to dodge depends on the adaptability stat. " A curved greatsword said to have been brought to this land by a foreign warrior. Almost as useless as long sword users. It depends on how much Attunement your starting class has, but generally anywhere from 20-32 adp is a good stopping point. I tend to go with 99 AGL and it's more than enough at half the investment. Naked fast rolling is very close, but unless you're running around at 0 encumbrance you're going to be a bit slower. In a (very boring) hour, it's equivalent to 1285200 souls. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Just force yourself to depend more on the backstep, even if you fail initially. Murakumo is a weapon in Dark Souls 2. In DS2 iframes weren't such an issue because there where obvious gaps and you could catch players at the end of their rolls even with heavy swings. - My Twitch Channel -My Twitter -RollAGL - iFrames85 586 888 992 1096 1199. We'll continue to provide updates as we make. Update: 70%. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4 >Evade Window +4: 15 frames (. The iFrames on this game seem fewer than normal kinda like in DS2. Getting your Agility stat to at least 90 and eventually 96 will help a ton with not getting hit during your rolls and drinking your Estus slightly faster. Changes. See:. Dark Defence in Dark Souls 2. But hey, it was a DS2 feature so it must be bad because DS2 is just the worst game ever, amirite? ADP is in ds2 that effects the IFrames you will receave. Keep your encumberance or weight burden under 70% to stay out of fat roll. Thats only really in ds3, in ds2 you could do about 3 rolls before running out of stamina. In DS2 you would need 8-9 iFrames (out of 25) to hit approximately 33% of the roll (32%, 36% respectively). I saw that there were formulas for calculating agility on the wiki, and decided to make a calculator for myself so I could calculate iframes and agility breakpoints. Some enemies in Ds2 have hit boxes better than some in Ds1 or Ds3. Poise was raised from 0. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Both have less health than Aava, but their damage is the same, and Zallen can go into an enraged state where he deals more damage and suffers less in. 91 Agility - 6 frames. Fat Roll: iFrames = 9. It's very worrying that not having enough iframes to suit your needs (despite it being 100% adjustable in game, which is unique to the genre in itself) is going to put you off. 14/25 = 56%. Remember Miyazaki wasnt President when this game was greenlit so he has essentially no say in how From wants to deal with it. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. If you want to experiment with duel-wielding, which is pretty fun, then you need 1. I wouldn't go over 105. 3 to 0. Im pretty sure 104 gives you the same iframes as 99,I think 105 is the breakpoint after 99 for dodge iframes. Vegeta311 only tested at intervals of 5 (90, 95, 100, 105, 110 etc) and found that, at 105 agility, you had the same iFrames as you do at 110 (the point at which there is a serious agility softcap). We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Tools and Calculators is a tool in Dark Souls 2. . Agility is the stat that's important. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. HP and iframes are just ways to make the game more forgiving, since this game is all about punishing your mistakes, making it more forgiving is an essential part. IMO the issue is more ambiguous and hard to read attack animations rather than iframes. There are multiple breakpoints for the iframes, not strictly the 100 mark (actually, 99 is the breakpoint, not 100; however, 100 is the last estus speed-up breakpoint). Starting Class & Gift: Swordsman, Petrified Something. In all other fromsoft games dodging has a net i-frame count, so it just takes getting used to the timing, but ds2 tied iframes to a stat meaning if u dont level adp some attacks are literally undodgable thanks to lingering hitboxes. Two of the King's dear beasts, found in a icy arena in the end of the Frigid Outskirts. the rolling being turned into a leap is a bug that never got fixed. 125 = 94. As everyone else says adp is what your looking for. Both ADP and ATT increase Agility. reddit post. 3) The list of suggestions leaves out a lot of good quality weapons. 7 points = 8 iframes (better but many still took a beating). zedzilla posted. Aava, the King's Pet is an enemy in Dark Souls 2. ADP is a stupid feature. Questions. I have over 250 hours in DS2. 153 votes, 92 comments. I've never did a faith build in these games. Here is the same data on percentages, it really shows the. Yes, they do stack. Eres invulnerable durante toda la animación, pero te pueden golpear justo después de que termine, así. Adaptability increases Iframes by a lot more. So am i crazy or does ds3 have too many iframes? You don't have more frames, only this time you have the frames at the start of the rolling animation, so just like in DS2, reaction rolling works better. Business, Economics, and Finance. Just level str and dex to the min to wield what weapons you like. Better armor scaling (lol). If I had to guess why people love Bloodborne and hate ds2, it's because Bloodborne is the easiest game and ds2 is the most difficult. Reskinned bosses are bad. DWGR Backflip: 49-50% Encumbrance. You switched accounts on another tab or window. >DS2 86AGL: 0. Decelerate/Discernable Souls II features a wide array of healing options, which are readily punishable while featuring more costly and lengthier dodges in animations (with iFrames that are stat related) which increase emphasis on positioning and tactical usage of dodge/estus and such depicting it's slower paced combat. I. iframes are the same, it was proven back in PC DS2 that dodge iframes were doubled to accomodate 60fps ^Ohhhh so they CAN double the stats to accommodate Agility and. Los iframes están sólo al principio. iFrame is short for “invincibility frame,” which is 1/30 of a second. Going over 100 is not unique to only obtaining 1 iframe in that. Zweihander is a weapon in Dark Souls 2. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 10 ATT 30 ADP, If you dont care about magic. #5. Reduces dark damage taken by 0. It also recovers faster than a roll. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. " LargeTitanite Shard is a type of upgrade material in Dark Souls 2. You can only iFrames through a very fast attack i. 653595047. This duration comes from the console versions of the game running at 30 frames per second. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Aava, the King's Pet Information . Noroi_Kisaragi said: There is no excuse with modern hardware to still prefer iframes over proper hitboxes in action games. That said, raise either adp or attunement until you have 105 agility. I mean, it's not like we can't easily edit our souls back from. Full animation = 20. From Sinh to Fume Knight and the Ivory King. 1 Equipment Load (Exact was 94. Also, when you block while doing a backstep you shorten the animation while still getting the iframes. However, the Hollowslayer. Equip load over 70% makes you fat roll. In order for the mod to work correctly, DP and ATN should both both be levelled up together at: ADP and ATN should both be at level 1 (Agility 100) - 12 iframes.